AI Insights · Timothy · July 2024
Top 5 Boxing Games on Unified Platform in Algeria - Q2 2024
Explore the performance of the top 5 boxing games in Algeria for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the performance of the top 5 boxing games on a unified platform in Algeria showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower, revealing key insights into each game's metrics.
Real Boxing: KO Fight Club from Vivid Games S.A. saw a consistent weekly revenue, peaking at $19 in the final week of May. Downloads experienced significant growth, starting from 306 in early April and surging to 1.4K by the end of June. Active users mirrored this upward trend, increasing from 961 to 2.1K over the quarter.
Punch Club by tinyBuild LLC had minimal financial impact, with revenue only reaching $1 in the week of May 27. No downloads or active user data were recorded during this period, indicating limited engagement in the Algerian market.
UFB: Fighting Wrestling Games from Tapps Tecnologia da Informação Ltda. maintained a low but steady download rate, peaking at 55 in early April and stabilizing around 42 by the end of June. Active users showed minor fluctuations, ranging from 198 to 210 throughout the quarter.
Boxing Star: Real Boxing Fight by THUMBAGE had a notable peak in downloads early in the quarter, with 3.3K in the second week of April, but dropped to 167 by the end of June. Active users also saw a significant initial spike to 7.5K in the same period before declining to 1.2K.
WWE Mayhem from Reliance Games showed moderate download activity, starting at 777 and increasing to 947 by the end of June. Active users peaked at 1.6K in early April and maintained a steady flow, ending the quarter at 1.4K.
For more detailed insights and further analysis, visit Sensor Tower.